

if you're into crafting, dismantle unused equipment instead of selling it (unless it's ornate, then sell it).don't worry about being attached to the gear you get from quests, there's nothing special about an gear till WAY late.damage output increases wildly if other players are also engaging your target.we have a very well stocked guild bank.there's a hard cap of 25 active quests at any one time, but you can cancel and restart nearly all of them without penalty.enemies are scaled to be the same relative challenge for every player - end game and new players can seamlessly engage the same target.Nor does it include the upcoming Morrowind DLC. Gold edition does not include the Imperial Edition upgrades (play as an imperial, mix/match races and factions) or the DLC with two extra dungeons. For $10 vs $30, there's definitely enough content to justify the extra $20. It took me a while to realize that the horse is a Palomino, specifically because they're gold. It also gets you a horse and some starting gear. Gold edition adds the four big DLC: Thieves Guild, Dark Brotherhood, Orsinium, and Imperial City. I don't recommend skipping the tutorial which teaches you how to use siege weapons, repair them, etc. If you can follow basic instructions, it's not hard at all. Joining a LFG zerg train is a sure way to get the Alliance Points flowing your way. I wasn't the greatest healer in the world but I'd like to think I helped. Also, having the Support and Assault skills on your hotbar raises them too I managed to unlock Vigor without too much trouble. There are 50 ranks in the Alliance War and you get at least 1 per level, sometimes 2. Over the span of the evening I gained ~6 PvP levels and unlocked a ton of skills and earned more skill points. I had no points in staff or any powers unlocked. I jumped in and grabbed a restoration staff and went to town to heal. I'm not complaining entirely homogenized PvP would be pretty boring. So if you bump into someone who has all legendary gear, they're going to have an advantage with their regen, etc. And while everything may be normalized in terms of health and damage, it's all relative. Powers and damage are normalized, however higher levels who have unlocked and morphed their key skills have a big advantage.

Again, you get tied to a campaign for its duration and the winning faction gets boosts. Another is limited to non-L50 players, and I don't remember the twist on the last one. One allows Champion points, another does not. This may be new (I can't remember) but there are multiple campaign options. An extension with crazy siege engines, of course! The size of Cyrodiil is so massive and that it too is populated with quests, delves, and sky shards doesn't make it feel like an afterthought but an extension of the game. Honestly, that's a good thing, because I thought that ESO realm PvP was pretty solid. I played some PvP this week, dipping my toe in for the first time in over a year.
